For those who have never heard about Game Jams, Wikipedia offers a good summary: "A game jam is a gathering of game developers for the purpose of planning, designing, and creating one or more games within a short span of time, usually ranging between 24 to 48 hours." In this presentation I will talk about the experience I made on Gamejams. I will show what to do, what not to do and some useful tips how to get a game working in a very small time window. Depending on the remaining Time, I might be able to provide some code examples of basic game programming.
This contribution is by Tobias Rojahn