April 26th - 27th, 2014

Rendering large terrains in WebGL

My writeup on terrain rendering in WebGL seems to have been popular (#1 HN & r/programming), so I thought I could craft a talk out of it. Please see http://www.pheelicks.com/2014/03/rendering-large-terrains/ and demo at http://felixpalmer.github.io/lod-terrain/ The talk will cover the material from this post, but going into more detail. Specifically we'll look at: - Mathematically generating plausible terrain using perlin noise - LOD calculations, how to make sure nearby terrain gets more detail than distant terrain - Rendering and lighting calculations, how to turn a deformed mesh into a captivating scene

This contribution is by Felix Palmer

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